Caraval, Book Talk #1
“Welcome, welcome to Caraval! The grandest
show on land or by sea. Inside you’ll experience more wonders than most people
see in a lifetime. You can sip magic from a cup and buy dreams in a bottle. But
before you fully enter into our world, you must remember it’s all a game. What happens beyond this gate may frighten or
excite you, but don’t let any of it trick you. We will try to convince you it’s
real, but all of it is a performance. A world built of make-believe. So while
we want you to get swept away, be careful of being swept too far away. Dreams
that come true can be beautiful, but they can also turn into nightmares when
people won’t wake up.”
SUMMARY
______
Caraval
is the first novel in a fantasy trilogy of the same name, the other two in the
series being Legendary and Finale. The main character, seventeen-year-old Scarlett
Dragna is the eldest daughter of a cruel and abusive dictator of a small island
known as the Isle of Trisda. Ever since she was a little girl, she has wanted
to experience Caraval, an enchanting once a year occasionally traveling performance
where the audience must play a dangerous game in order to win the ever-changing
grand prize. At the start of the novel, Scarlett faces an arranged marriage to
a complete stranger and fears that she will never experience Caraval. However,
with the help of an unknown sailor and her younger sister Donatella, Scarlett
is spirited away to where Caraval is being held. After nearly seven years of
writing the Caraval Master Legend in hopes that he’d come to Trisda for the
Caraval, he has finally answered her call and sent three invitations for her,
her sister and a blank one presumably for her fiancé, the count to come to
Caraval. When her sister is kidnapped at the start of the game, Scarlett races
against others to get her back and learns that not everyone is to be trusted,
even the seemingly helpful sailor, Julian, who gives her a warning upon entry
into Caraval: most of the people here
aren’t who they appear. Julian then masquerades as Scarlett’s fiancé so
that he may enter. In order to win the game, Scarlett must overcome the
challenges presented to her – a scavenger hunt, riddles and other guests who
all have motives of their own for why they seek the promised wish and wills top
at nothing to get what they want. Magic is everywhere and illusions run rampant
to conjure a false reality for the players involved. Everything in Caraval has
a price – one that fluctuates between individual characters and regular money
isn’t the currency in the game. Scarlett
teams up with Julian despite her mistrust in him because he was a guest in
Caraval a year previous and this time had used her and her sister to get back
in. The novel continues to explore the relationships Scarlett has with her
sister, her nana and eventually Julian. The importance of sacrifice and family
are repeated themes in parallel to the lies and manipulation that plague many
of the characters, including Scarlett. Scarlett sees the world based on colors
and taste and provides vivid imagery to the world around her. Time is very
fluid and deadlines separate the winners from the losers once they fall into
Caraval’s rabbit hole. In order to win the game guests must solve a mystery
utilizing the clues scattered throughout the Caraval lands, notably called “the
game board” in order to find her sister and Legend to be granted a wish. In
order to save Donatella, Scarlett must participate and win the game. To officially start the game, Scarlett and
Julian offer a drop of blood a piece to signify that the Caraval performers
take no responsibility for what happens in the game – whether it be untimely
accidents, death, madness or worse. The game is played at night meaning guests
will have five nights to play but must return to the lodgings of the Glass
Serpent Inn before daybreak where they will be locked in until sunset. Confronted
with unscrupulous rivals and untrustworthy performers, the path to victory is
cloaked in shadows.
_____
RATIONALE_
Despite
the overflow of fantasy elements, Caraval also delves deep into character’s
relationships, complex themes and vivid imagery, which would make it a rich
text for students to study from. It’s similarity to classics such as Alice in Wonderland and Count of Monte Cristo push the envelope
on familiarity with a twist, as it is a standalone original story and not a
retelling. It also tastefully displays the development of the main character(s)
that is built up not only based on their past experiences and personalities,
but also their time in the game as well, while interacting with each other.
Caraval runs many parallels and displays a few moral gray areas. This text
would be appropriate for 11th and 12th graders but no
lower due to its exploration of mature themes and advanced vocabulary. It’s something that I would greatly consider
teaching students of this age group simply due to the engaging story and
fundamental aspects that students can utilize and interpret to make claims
about the characters and the plots since the story leaves room for speculation
on character motives’ and conclusions.
TEACHING
IDEAS ______
·
Imagery
is one of the key elements in the story and often two senses are used
repeatedly in tandem to each other to describe how things appear or smell. It
reveals the parallels between illusion and reality in Caraval’s environment and can be elaborated on and dissected for
character analyses and mapping. Students can use the imagery to distinguish
character motivation to better analyze characters and understand their motives within
the contexts of the game. Scarlett Dragna’s relationships with a few key
characters can also be helpful with character analyses as the language and tone of her interactions with them can change the perspective of morality and personal
motivations.
·
Due to the colorful cast of characters
and role of lies and manipulation in the plot,
it can be hard to discern who the true villains are in the text. A few
unscrupulous characters encompass some of the many themes found within Caraval.
Students can explore these themes to
find evidence and make claims about who the real villain is in
Caraval while also utilizing the vocabulary to emphasize their
characters and actions throughout the story. Students can use this evidence to support their claims on whom the Caraval Villain(s) are in a persuasive essay.
·
Caraval
would also be a great book to read outside of class to help students explore
interpersonal relationships and real-life issues depicted in the text despite
the fantasy elements that surrounds them. It takes a more serious look at
morals and actions that they could be struggling with in their own life while
keeping them engaged in the story due intrigue and high stakes on the part of
those involved. There a lot of different
story elements displayed in the story that students can journal about and mull
over to further understand the plot and characters not just through theme, plot, and prospective but also through the use of language, tone and vocabulary.
_____
CHALLENGE_
Parents would dislike the book due to scenes depicting
physical abuse and minor sexual mentions. These scenes are used sparingly
throughout the book, however, and most are not graphic. They’re used in context
with certain characters to further define their characters within the text. These
scenes are written to scrape the surface of the situation and are not graphic
by any means but still portray the raw aspects of the situations involved. Only
the purpose of them would be discussed within context and therefore, in my
opinion, are acceptable in an academic environment.

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